case study · 2002 — 2006
Infinum Labs / Phantom Entertainment
Founder, CEO & CTO
Phantom — game console · public (2004)
A PC-based living-room game platform concept, taken public via reverse merger — pioneering on-demand game delivery a decade before streaming was viable.
⊕ The mandate
- Took the company public via reverse merger
- Recruited Kevin Bachus (Xbox founding team) as President/COO for platform & content strategy
- Secured publisher and developer ecosystem interest
- Shipped the Lapboard gaming peripheral — still sold at phantom.net
⚔ The hard problem
Selling games on demand over the Internet years before bandwidth and the market were ready.
◆ Outcomes
- Public company via reverse merger
- Xbox-caliber leadership and a publisher/dev ecosystem
- The Lapboard — still sold today at phantom.net
⚙ Focus areas
- Game Platform
- On-demand Delivery
- Consumer Hardware