case study · 2002 — 2006

Infinum Labs / Phantom Entertainment

Founder, CEO & CTO

Phantom — game console · public (2004)

A PC-based living-room game platform concept, taken public via reverse merger — pioneering on-demand game delivery a decade before streaming was viable.

⊕ The mandate

  • Took the company public via reverse merger
  • Recruited Kevin Bachus (Xbox founding team) as President/COO for platform & content strategy
  • Secured publisher and developer ecosystem interest
  • Shipped the Lapboard gaming peripheral — still sold at phantom.net

⚔ The hard problem

Selling games on demand over the Internet years before bandwidth and the market were ready.

◆ Outcomes

  • Public company via reverse merger
  • Xbox-caliber leadership and a publisher/dev ecosystem
  • The Lapboard — still sold today at phantom.net

⚙ Focus areas

  • Game Platform
  • On-demand Delivery
  • Consumer Hardware

Visit Phantom